Goblins

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Goblins
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The Wretched and the Hated
Aliases Greenskins
Classification Cognitia
Intelligent Yes
Playable No
Physical Information
Build Gaunt and willowy
Height 3'2" - 4'1"
Hair Black
Skin Tone Varieties of green
Eye Colour Red and yellow
Cultural Information
Homeland(s) The Northlands
Edriel
Language(s) Loktok
Religion(s) Goblothoth
Non-Playable Races Category


Goblins, also called Greenskins, are a race of stunted humanoid creatures that have been a mortal enemy to the civilizations of dwarves, elves, and man for thousands of years. Groups of goblins, called "destructions", can be found across Edriel, but the race is most prolific in the Northlands and the Brazenmark province of Wharos. The size of a destruction can range from a small encampment to great tent-cities that rival even Lanth in sheer scale. Perhaps the strongest advantage goblins pose against the other mortal races of Edriel is their ability to reproduce asexually from the corpses of other goblins. By their nature, they are hateful, malicious and evil creatures that revel in chaos and revenge driven annihilation of Edriel's other races. Though an individual goblin poses little threat to a human, dwarf or elf, the threat a destruction of goblins can pose cannot be overstated.

History

There are ancient dwarven and elven records of time before goblins, a time when the greenskins were known instead as Lindaerans. The myth goes that the Lindaerans opposed the conquest of the elves, and were displaced from the West to the frigid climate of the Northlands. There they were met by the dwarves, who similarly forbade the foreign creatures from staying in their lands. In retaliation, the lindaerans took up arms and ransacked elven and dwarven settlements, striking quickly and in such a way that reinforcements could never catch the green-skinned bandits. The conflict between the lindaerins and the other races grew more difficult to bare due to how quickly the lindaerans could reproduce, relying on an ancient practice of unnaturally spawning kinsmen from the roots of sacred trees. Threatened by the growing tide of green-skinned warriors, the elves and dwarves conspired, together crafting a powerful curse that they would impart on their common enemy.

A small incursion of elven sorcerors and dwarven seers snuck into the homelands of the lindaerin, eventually making it to the mother tree from which all of the lindaerins had spawned originally. The dwarves drew their sigil, and the elves empowered it, cursing the tree and all of its children to wither into a hideous form. The skin of the lindaerin grew taught, and their features sharpened, making them far more monstrous in appearance. Spines curled, forcing their posture into a bestial hunch, and both claws and teeth sharpened to points. Meanwhile, the trees the lindaerin had come from originally withered and died, severing the people from the world. In this feeble state, the dwarves and elves struck back, decimating their foe once and for all.

The saga of the goblins does not end here, for those lindaerins that survived ventured haplessly into the darkest woods, seeking whatever God or power could help them. The same dwarven and elven texts tell that the shared malice of the lindaerins corrupted them further, and brought them to the sanctum of a dark power that twisted them even further than before. The pain and sadness of the lindaerins was transformed into violent hate, and a bloodthirst was imbued in each of their spirits. To make up for the connection they had lost, this dark power instead allowed them to spawn from the corpses of their fallen. Renewed by this dark power, the lindaerins, now calling themselves goblins after their patron, struck back against the races that had cursed them.

Since those ancient times, the war of the goblins against the other mortal races has raged endlessly. Goblins have allied with other monsters such as trolls, who share a similar hatred for dwarves, and are notably diplomatic when a common foe can be found.

Destructions

A group of goblins is aptly called a "destruction", for that is all that can be found after goblins attack a settlement. Destructions range in size, some as small as 30 heads, whereas others number in the thousands. Some sources claim that destructions of millions of goblins exist beyond Astra's Edge, but such claims are unfounded and unproven. These encampments are very seldom permanent, often composed of tent and camp instead of stone or wood, allowing the group to move quickly and at a moment's notice. When a destruction attacks a human settlement, everything is burnt to cinders, but fatalities are often few. The reason for this is that goblins can not only spawn fresh kin out of the corpses of their own kind, but also the half-alive carcasses of other races. Tales from survivors of goblin imprisonment have touched on the hellish nature of such encampments, where death and blood are woven to create new soldiers for the destruction's campaigns.

Spawning

Goblins, like most other races, have males and females, but the are largely indistinguishable from one another by appearance. In goblin destructions, females control the spawning nests whereas the males venture off to raid and collect the living. Reports from intrepid explorers tell that these spawning nests consist of goblin corpses, and the bodies of dying humans, elves, dwarves and whatever other living creatures the goblins can collect. These are then assembled and stitched together into great hive-like shapes that resemble the trunks of trees. It is from the core of these fleshy constructs that new goblins grow like the buds of a plant, rapidly maturing into males and females who can further the destruction's current campaign.



Creatures of Astra
Playable Races Dragonkin  • DwarvesElves  • Humans
Non-Playable Races Bristlefur  • CentaursGoblins  • Tuskers  • Wraiths
Monsters Dragons
Bestiary Category



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Last editor: Markisbeest
Last edit: 30/03/2019