Gods are immensely powerful beings that occur naturally across Edriel for reasons unknown. Gods are typically animal in form and are instead called spirits by some cultures because of this, though Auros and Anzus are both notable exceptions to this rule, as well as the Eternal gods. Though often worshiped as omnipotent deities, most gods are physical creatures that can be interacted with by other beings. The consequence of this is that occasionally gods can come into conflict with the mortal races of Edriel or even each other. Most gods do not possess a grand agenda, and are simply revered for the protection they provide to an area, typically a wilderness. Nearly all gods can empower their most adherent followers with a power they can wield, and some others reward their communities of followers in other ways.
The Sylvan, also known as the Fay, are the mortal animal gods that roam the surface of Astra. They are confined to their mortal shells, living in nature as guardians of their domain or within man-constructed temples dedicated to them. The Sylvan are greatly diverse in appearance and power. Some are literally insects, scurrying within the gutters of city streets, while others are great animals who wander forests, plains and savannas, living in unity with the world they were born within. The existence of the Sylvan gods is a natural one, something that all the races of Astra have come to try to understand. The source of their power is unknown, but they are numerous in number. They live in harmony with the wild, interfering with one another only should proximity demand it.
These gods typically do not have any agendas or ideas beyond the scope of their small habitat. They live in peace, existing as animals in a natural state. They are commonly followed by groups of locals, and rarely have a structured church centered around them. They are typically weak, especially compared to the divine gods. Sylvan gods are usually young in the grand scope of Astra's existence, and don't live for any time longer than a couple thousand years.
The Eternals are powerful and immensely rare gods. Some are nearly as old as Astra itself, forever lingering as subtle influencers of its history. These Eternals gods are small in number. Many of them are beyond the scope of mortality most gods are restricted to. When a god dies, their essence fades away and their form withers just as any other. Yet, the Eternals have lingered, undying from age and war. Their mortal shells are now shed, their essence allowed to roam whatever plane of reality they linger on. Some remain on Astra, hidden or in plain sight. Others have found holes to burrow within, remaining dormant and quiet as they wait and watch. No two Eternals are alike.
Their followers are organized into small, albeit widespread communities across Astra. A town may have a group of people known for their worship of a specific Eternal, while entire communities may worship a certain Eternal, such as the Wharos and their worship of Balanros. Worship of Eternals is frowned down upon by the Church of Niros (doubly so for the profane Eternals,) but this worship is widespread across the Orient. Profane gods are usually worshiped by individuals, hidden organizations, or wholly in private.
Eternals are known for granting boons to their dedicated followers, though some may consider these boons to be curses. For example, Akun grants those who undertake the Blackheart Pact with a twisted form of immortality known as vampirism at a dire cost. All blessings provide their bestowed with some kind of power, at the cost of something else. Even the kindest gods do not grant their power for free.
- Caelrigyr, the Ivory Tree
- Akun, the Night Lord
- Balanros, Legacy of the Sea
- Kilariaax, the Skittering King
- Forever lingering beneath the stone crust of Astra, Kilariaax has served as a time-old tormentor of those who linger on the surface. Since the Age of Dusk, Kilariaax and his legions of haskara have served as the enemy of the elves, dwarves, humans and dragonkin alike. Despite atrophy and dwindling power forcing his empire back into the ground, Kilariaax musters for war with the surface-dwellers once again, and seeks to weave his influence among the mortals races. Ancient murals and old tomes depict Kilariaax as a massive insectoid creature that bears a resemblance to a large, malformed cockroach.
- Anthuil, Son and Daughter
- Moritdall, Warden of Souls
- Moritdall is a god opposed to the heinous crime of undeath, forever striving to guard the souls of the slain through the agency of himself, his wraiths and his followers. Through this retinue, he maintains a boundary between Astra and the frozen realm of the dead, ensuring that neither side trespasses the tenuous boundary between the two realms. He is the bringer of winter, keeper of the dead, and hunter of necromancers.
The Divine gods are two beings who have shaped the surface of Astra through their personal influence, and the influence of their many followers. Each of the Divine walked the surface of Astra at wildly different times: Anzus in the Age of Dusk, Auros in the Age of Golden Fire. From these two divine, grand religions and swathes of worshipers have arose. Auros, as the father of the Golden Faith, and Anzus as the queen of elves and their faith, Anzuism. The two Divine gods are the only two gods to exist who have personally walked alongside their followers, leading them into battle or granting them boons for their loyalty. The Divine are known in history as the foundation of greatness wherever they go. Anzus led the elven people into an age of prosperity, while Auros later arose to champion for the human race and challenge their elven overlords.
From these two, history has been altered both favorably and negatively. They were the bringers of prosperity, war and peace. Now, the two Divine linger in stasis. Anzus exists as the silver moon watching the people of Astra, while Auros remains entombed within the city of Niros, awaiting the day he must return to the call of humanity. Their followers exist in perpetual defiance of one another, continuing to enact the will of the Divine who no longer walk among them. Their clerics refuse understanding, seeking only the fervor of dedication to the Divine who once aided their people long ago.
|Last editor: PrepareForDoug|
|Last edit: 2/05/2019|