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Humans, the Divided
Aliases Menfolk
Classification Cognitia
Intelligent Yes
Playable Yes
Physical Information
Build Hearty and balanced
Height 5'4" - 6'0"
Hair Brown, blonde, black
Skin Tone Greatly varying tones
Cultural Information
Culture(s) Andlemire
Homeland(s) Edriel
Language(s) Common
Religion(s) Golden Faith
Playable Races Category

Humanity is the dominant race in Edriel, controlling much of its territory and being greater in population than the Elves or the Dwarves. Despite the sovereignty humanity holds over much of the known world, they are a people fractured by aeons old cultural and religious differences. It is humanity's natural instinct to quarrel that has historically prevented humans of the West and the Orient from expanding too far beyond their current borders. Yet, as quarrelsome as they are, humanity has achieved great heights nonetheless, and their mark on this world is inarguably significant.


No one is certain when humanity first appeared on Edriel, or how they came to be as a people. Various cultures and religions have their mythos to explain this, but a generally shared idea is that humans arrived from another continent in a time after the elves had settled it, but long prior to the Fall of Eyrm.

Humans in the time of elven dominion were generally a people who kept history with an oral tradition, and though some of these stories of a bygone age still exist, most concrete evidence comes from elven records. It is known that humans across Edriel began as tribes of hunter-gatherer people, but then began to form towns and adopt agriculture as they interacted with the elves. Interracial conflict at this time was markedly small, as most elven societies, perhaps naively, saw humans as a lesser race to be shepherded into usefulness, and not something to hate.

As the years pressed on, humanity would grow in population in a way that elves failed to prepare for. Whereas an elven generation spanned several hundreds of years, humanity could double the size of a settlement in less than half that time. Pressures began to mount as humans became more organized, sometimes forming factions or pseudo-nations in the style of their elven neighbours. This would not be tolerated by the elves, who, when deemed necessary, employed their magical prowess to remind the humans of their place.

Over time, elves would come to allow the humans to form their own nations, but only on strict terms that made these factions something less than vassals. Elven records speak of this period as though it were a benevolent choice to prevent humans from warring and harming themselves, but human tales cast a much darker light on the era. Out of all the fledgeling human nations, The Manus Kingdom was an outlier that had managed to rebuke repeated elven attempts to bring them to heel. Holding fast in a mountainous pass, once belonging to the elves, they adhered to strict militaristic dogma and were wholly hostile to any non-human who approached their demesne.

In their fortified lands, the Manusites also studied a range of arts and sciences, and even dabbled in magic that helped further secure their future. By all accounts, they were far more advanced than the other human tribes of Edriel, but this would also come to be their downfall. The Manusites presented a threat to the nearby elven kingdoms, who feared that one independent human nation would encourage others to try and emulate them. All attempts to bargain or interact with the Manusites by the elves were rebuked, and occasionally these attempted meetings resulted in violence and bloodshed.

By the year 320 BE (Before Erym), the patience of Manus' elven neighbours had run out, and war was declared. Though taken by surprise and staggeringly outnumbered, the Manusites held back the overwhelming assault for seven days. In this time, many were evacuated through the nearby mountains, escaping both west and east, taking with them as much of their nation's knowledge and history as they could bare to carry. Those who remained were subjected to a cruel spell, that brought a great ball of fire from the heavens down upon the Manus capital. Though elven texts speak of this choice with regret, it was the thought at the time that such a grave display would discourage future uprisings.

Though elves had won the day, the true war had only just begun. News of the Manus Kingdom's fall spread across the continent, incensing human communities who lashed out wildly against their oppressors - often to little avail. These disparate communites were met with Manusite refugees, who treated them to the knowledge of their lost kingdom, empowering the humans of Edriel with the knowledge needed to one day throw off their yoke. That day would come in the year 0, when Eyrm collapsed onto Astra from the heavens. Though the ramifications of this were great, most notably it severed the elves from their magic, making them vulnerable.

In the years following Eyrm's fall, Auros, a mysterious human God with deific power appeared in the village of Uldacia, proclaiming that he was going to lead humanity to rule the world. Quickly, he amassed countless followers, assembling them into armies that quickly cut through any elven resistance. The first elven nation to fall was the Illura Dominion, though like dominos, many others would follow. In a mere 200 years, Auros and his champions stormed Aeryn Citadel, the last point of elven nationhood on Edriel.

Though Auros would retire after these crusades, humanity had embarked into a bold new era. Over the years, religion and culture would divide humanity further, resulting in various kingdoms and empires that war to this day. It is after this point that humanity is hardly a single entity, and so we look to the histories of specific cultures and nations to learn more.


Humans can vary wildly in appearance, such that sometimes it is difficult for the common man to attribute two different people to the race. Generally speaking, humans of the west have lighter skin that is naturally more tan and dark the further south they are found. Subtle differences in stature, hair color, eye color and other physical traits may also be linked to the humans of a particular region. Specifics can be found on pages regarding these individual cultural groups.

Base Attributes

With well balanced bodies and a strict adherence to their faiths, the humans practice great control over both body and spirit. They make excellent warriors, clerics and shamans. More information on attributes and creating a character can be found here.

Body Instinct Mind Spirit
1 0 0 1

Culture and Society

It is something of a fool's errand to try and speak of a singular human culture, for in the year's since Eyrm's fall and even before that, humanity have considered themselves to be markedly different from one another. Traditions and practices vary wildly across Edriel, but there are a few traits that do appear across a number of major cultural groups. Firstly, humans are communal, and enjoy having families. They are industrious, as can be seen by the lands they have conquered, and the cities they have built. Finally, they are explorative, often looking to push their borders and delve into the unknown. Of course, not every human meets these traits, but most will.

Human Cultures
Brazenmark Empire Andlemire  • BaymornishBrazenmark  • ImmerianLascari
PostavanVerlain  • Wharosi  • Caeran
Neutral Mar'zuun
Orient Kyosini  • YanZhuansun
Cultures Category

Creatures of Astra
Playable Races Dragonkin  • DwarvesElves  • Humans
Non-Playable Races Bristlefur  • CentaursGoblins  • Tuskers  • Wraiths
Monsters Dragons
Bestiary Category

Writers: Artists: Processors:
Louie N/A Epsilyon
Last editor: PrepareForDoug
Last edit: 25/04/2019