The Dorraki-Kaz is an ancient book of dwarven laws and codes. Originally written by four kings of old around the year 950BE, it serves as the grand authority above the Four Kingdoms to this day. Some would call it a religion, but this book is no divine text. Its pages demand obedience and unity, so that the dwarven people do not once again wander back onto the self destructive path they were walking down nearly two thousand years ago. The exact contents of the pages are unknown, as the book is held on the High King's body at all times. Copies of it exist, but they are few and far between. Instead, its pages are spread verbally through the Ingrakarr, a ruthless order of dwarves who wander the Four Kingdoms in search of those who would defy the Dorraki-Kaz.
The Forefather's Laws
Due to the exact pages of the book being shrouded in mystery, there is no completely accurate copy of the Dorraki-Kaz in existence save for the few in the Ingrakkar's possession. The contents of the book are known through generalization, spread by word of mouth from father to son and dwarf to dwarf. The Ingrakarr speak of the book's contents in grand events, heralding its texts and familiarizing the public with the ancient laws their ancestors wrote for them. These events happen yearly in the capitals of each kingdoms, with even the kings among the audience. While there may not be an accessible copy of the book word-for-word, the public generally have a good grasp of what the Dorraki-Kaz demands.
This chapter entails a brief summary of the book's history, its founders, and what the book's purpose serves in dwarven society. It's very brief in wording, with little in the way of poetic filler or unnecessary details. It explains the Dorraki-Kaz's role as guidance for the dwarves and their future endeavors, meant to keep them away from the path of warfare like they had been stuck on for thousands of years. To this end, the following chapters entail more specific guidance, wisdom and law.
"Covet neither warfare nor disunity among thy kin."
Chapter two of the Dorraki-Kaz explains the necessity of unity between the Four Kingdoms. Should a dwarf attempt to undermine this unity, he should be treated as a rebel to all four and subjected to punishment befitting their treason. Chapter II is perhaps the longest of all chapters. It's filled with resolutions to potential quarrels over wealth and land, as well as the first recorded mention of a High King to solve disputes the four kingdoms may have with one another. To the average dwarf, it's a boring chapter that holds little meaning to them as an individual, but has provided the methods for the Four Kingdoms to maintain their bond throughout the next two millennia.
The contents of this chapter are unknown. Its pages were ripped from the Dorraki-Kaz about a hundred years after its drafting. Any existing replica of the Dorraki-Kaz which contains these pages has since been lost, destroyed or has also had its pages defiled. No one knows what was once contained in this chapter except its authors and the Ingrakarr, though the latter is reluctant to speak of the chapter whatsoever. For this reason, these pages remain a mystery and likely always will. The third chapter is only recognized by the dwarven people because of the strange and mysterious disappearance of its texts. Whoever decided to expunge these pages is unknown. Some rumour it was the four kings of old themselves, some would say it was saboteurs or rebels, while others would proclaim it was the Ingrakarr.
Regardless of the truth behind the mystery, great lengths were certainly taken to censor these pages. They remain as a puzzle even in the modern day.
Chapter four disparages idleness and admonishes those who would go to pursue it. It credits the continued success of the dwarves to every individual's personal aspirations than to the collectives, and follows this by explaining that sloth in one person effects more than just themselves. Chapter four is harsh in its wording and is almost comical with how it insults those it considers lazy. It finishes with stating that those who fail to work will instead find work in the budding kingdoms of man- implying exile.
"Treasure thy hard-earned wealth through effort, nay through fraud."
Chapter six entails evident disdain of thievery, greed and sordidness. It states that wealth should be acquired through personal effort, not through any variety of scamming or robbery. Following its derision of thieves, it demands they pay their stolen sum tenfold to its creditor or face exile from dwarven lands. This chapter places a harsh emphasis on success through honesty rather than deceit.
"Trust not the scoundrel kingdoms of elfkind."
This passage is partially antiquated in its history. At the time of its writing, the elves had provided a threat to the dwarves and were the reason they were forced to unite in the first place. Following this short war, the four kings wrote the Dorraki-Kaz and included this clause for fear of future generations forgetting of the Elrathyr's crimes. Though the relevance of this chapter has decreased since its writing, it continues to be acknowledged by the dwarves. An elf would be hard pressed to find refuge within any dwarven city.
"Pursue reverence of thy authority."
Chapter seven is swift in description and writing. It states that all dwarves must trust and honor their authority, whether this authority be their father, thane or king. It does not demand blind obedience as much as it does mutual respect between a parent and their child, a thane to his soldier or a king to his followers.
To enforce the Dorraki-Kaz, an order was formed by the four king's of old. This order has lasted ever since its initial creation. Its members are loyal neither to the kings nor the High King, but to the book itself. No individual can stand in the way of the Dorraki-Kaz, as the Ingrakarr are efficient in their rooting out of those who defy it. They have become a feared appearance in the dwarven kingdoms for their swiftness of judgement and eerie attire. An Ingrakarr can be picked out among the crowds by the dark robes they wear, the hammers they wield and the large, steel-bound tomes on their hips. They are completely silent until punishment must be dealt out. In Common, Ingrakkar can roughly be translated to mean inquisition or inquisitor. They bear many resemblances in structure to that of the human inquisitions which have faded in-and-out of usage for as long as the Golden Faith has existed.
The history of the Ingrakarr is not as shrouded in mystery as their inner workings. Most dwarves know of their origins and purpose, though their methods remain an enigma. The Ingrakarr were formed by the Four Kings who initially wrote the Dorraki-Kaz around the year 180BE, their original members plucked from a select group of dwarves willing to devote themselves to this cause. Their bloodlines remain as the continued members to modern day, with new members initiated only through necessity. The names of the original six Ingrakarr have been lost, as devoting yourself to the cause also demands utter oneness with the book. This includes the abandonment of a name, identity and history.
They've functioned as a fully autonomous order ever since their initial founding. They remain in the shadows, always watching and lingering till the time demands their intervention. Whether this be in politics, civil affairs or beyond the borders of dwarfkind. They are well trained in combat and language, allowing their duties to be entirely self-contained. When they are needed, they are swift in their duties and make no drama of what must be done. There is no better example of this than King Thorlund, a king deposed of his status by the Ingrakarr under accusation of treason. He was executed in his throneroom, and the next heir took the throne soon after.
Remaining as the eternal wardens of the Dorraki-Kaz and the enforcers of its texts, the Ingrakarr have a history of bestowing merciless justice as dictated by the Dorraki-Kaz, only to then fade back into silent vigilance.
Punishments for disobeying the many edicts of the Dorraki-Kaz can vary greatly. The punishment depends largely on the severity of the infraction, ranging from whipping, exile or execution. There is no court or trial for those who are deemed guilty by the Ingrakarr, their punishment is immediate. Exile is the most common punishment for an infraction, with whipping utilized as a warning and execution used only in the most severe cases. Exiles are usually sent to the coast of Brazenmark alongside other exiled dwarves, or rarely up into the Northlands to survive the harsh wilderness. Every exile is tattooed on their palms and foreheads with a numeral representing the passage of the Dorraki-Kaz they disobeyed. An accused traitor may be marked with a 'II', while a thief would be branded with 'V'. This serves as a warning to any dwarf who may cross paths with an exile.
An extreme and rare case of punishment is something known as erasure. A dwarf found to be fitting for erasure is generally exiled or killed by the Ingrakarr, only to then have any mention of him expunged from all kept records. It's made to look as though this dwarf never existed so as to not sully the history of the dwarves with someone so vile. Their friends and family may continue to speak of the erased dwarf, but he is simply forgotten by any later generations.
|Last editor: Markisbeest|
|Last edit: 20/03/2019|